5E Divine Word

Pin on 5e Divine Domains

5E Divine Word. Each creature that can hear you must make a charisma saving throw. On a failed save, a creature suffers an effect based on its current hit points:

Pin on 5e Divine Domains
Pin on 5e Divine Domains

On a failed save, a creature suffers an effect based on its current hit points: Choose any number of creatures you can see within range. Choose any number of creatures you can see within range. In most games, the players won’t. Choose any number of creatures you can see within range. Any number of creatures you can see within range. Choose any number of creatures you can see within range. Web v duration instantaneous school evocation attack/save cha save damage/effect deafened (.) you utter a divine word, imbued with the power that shaped the world at the dawn of creation. Each creature that can hear you must make a charisma saving throw. You speak a word, your targets make the saving throw, and you get to debuff them if they fail.

Each creature that can hear you must make a charisma saving throw. Choose any number of creatures you can see within range. You speak a word, your targets make the saving throw, and you get to debuff them if they fail. A divine word is one of the most powerful evocation spells available to only cleric class. Choose any number of creatures you can see within range. Each creature that can hear you must make a charisma saving throw. Any number of creatures you can see within range. You utter a divine word, imbued with the power that shaped the world at the dawn of creation. On a failed save, a creature suffers an effect based on its current hit points: Choose any number of creatures you can see within range. Each creature that can hear you must make a charisma saving throw.